Spike Island

Rogue GameLive match

Date

Saturday 22 September 2012, 2pm

Event type

Activities

Rogue Game is an ongoing project by Sophie Warren and Jonathan Mosley with Can Altay. It brings together three different sports staged simultaneously in the same arena, with each game played according to its own rules. In doing so, the game constructs a setting that gives rise to moments of improvisation, subversion, ingenuity and chance, proposing itself as a metaphor for how we might share the urban realm.

The live match takes place in Gallery 1 with live commentary and video mixing in Gallery 2.

Game participants

El Rincon five-a-side football
Spike Island five-a-side football
South Gloucestershire touch rugby
Mixed two-on-two basketball
Camera operator: Ella Frost
Video editors: Katie Davies and Hazel-Ann Lamb

 

Can Altay

Can Altay is an artist living in Istanbul. He investigates the functions, meaning, organisation and reconfigurations of public spaces. Altay’s “settings” provide critical reflection on urban phenomena and artistic activity. His work is staged and manifested through the spaces and publications he produces.

Altay has had solo exhibitions at Casco, Utrecht (2011), The Showroom, London (2010), Kunstlerhaus Bethanien, Berlin (2008), Sala Rekalde, Bilbao (2006) and Spike Island, Bristol (2007). His work has been included in Biennials of Istanbul, Havana, Busan, Gwangju, Taipei; and in museums and galleries such as the Walker Art Center (USA), VanAbbe Museum (Netherlands), ZKM (Germany), P.S.1 MoMA (USA), and Platform Garanti (Turkey). He was recently commissioned by London 2012 Festival and Frieze Foundation to develop a public artwork.

He is the founding editor of Ahali: A Journal for Setting a Setting, and works as an academic in the fields of art and architecture.

Can Altay at Arcade website

Sophie Warren and Jonathan Mosley

Sophie Warren and Jonathan Mosley are an artist/architect collaboration. Their work generates physical and imaginary architectural settings for occupation by participants and protagonists. The settings are constructed as installations, events or publications, using architectural elements and objects, live and recorded action, text and narrative. Each setting overlays the logics of distinctly different architectural, conceptual and game structures, bringing them into productive tension. 

They are currently working on forthcoming project Architecture of We and are artists in residence at the French Communist Party Headquarters in Paris. During 2016 they were Institute français laureates at the Cité internationale des arts in Paris, and won awards from Arts Council England and British Council for development of Architecture of We.

Previous exhibitions and events include:Rogue Game (with Can Altay), a series of hybrid games forming solo exhibitions at Firstsite, Colchester (2015), Spike Island, Bristol (2012) (Rootstein Hopkins Award), Casco, Utrecht (2011) and The Showroom, London (2010); a mapping project, Doing Things Separately Together (with Axel Wieder) for Arnolfini, Bristol (2014); international event series Utopian talk-show line-up at SantralIstanbul, Istanbul (2014), Moderna Museet, Malmo (2014), Eastside Projects, Birmingham (2013); and group shows at Tin Sheds Gallery, Sydney, Massachusetts Museum of Modern Art, Smart Project Space, Amsterdam, Gasworks, London, The Armory Show and Frederieke Taylor, New York. Publication projects include Mosley, J and Warren. S (eds.), 2012, Beyond Utopia (Berlin: Errant Bodies Press) presenting a provocative planning application for an imaginary architectural vertical common for the City of London.

http://warrenandmosley.com/


Supported by
  • Rootstein Hopkins Foundation
  • University of the West of England